Two Computer Gaming Ideas
Apr. 20th, 2015 04:20 pmTwo ideas. One is likely already a thing. The second... well, we'll leave it for last.
While attending the Gaming Controversies panel, people touched on the idea of customizable characters. Now this has been a thing for awhile now, but the point the audience member wanted to make was "if you customize your character into a sexual stereotype - is that on you or the developer?". Are developers obligated to be inclusive, or should they respond to market forces? I'm of the opinion that that's not necessarily an either/or scenario. We can be biased while simultaneously ignoring "the market" - i.e. making toys needlessly gender specific when the kids don't care; then using that data to "prove" that girls like pink dolls and boys like blue trucks. Besides, "the market" isn't the be-all-and-end-all of metrics.
The commenter pointed out that one game had a "sexiness" trait that one could use to customize your character. It sounds like it basically increased boob size on the women. Not sure what it would do to the men. Given the number of women I know who appreciate any Marvel actor named "Chris", while simultaneously liking bishōnen, I'm not sure what it would modify. Penis size? Hard to show in a PG game, I imagine.
Why not have your modifiable skills and attributes, in turn, modify your characters appearance, rather than changing their looks directly. You want a stronger character, they look more buff. Smarter? Better choices of dialog. Have the sprites reflect actual morphology. Fast characters look like sprinters; agile ones look like gymnasts, strong ones look like weightlifters or bodybuilders.
As I mention above, I'd be surprised if someone hasn't attempted this already, though maybe not to the extreme I'm describing.
Second idea: Let's say you're playing a Halo-like game where the character is always wearing full body armor. You finish the game and it's time for the big reveal as you stand atop a mountain of vanquished foes as a the sun breaks over the horizon. You pull off your helmet to reveal... A manly white man with blue eyes and a strong jaw!
Assume the game doesn't suck; it gets rave reviews and becomes a best seller.
After the first month, things change. Now there's a random chance they'll get manly white man, or a black woman, or an effeminate Asian man, etc. In fact, all of the visible character traits of the character's face can change. Maybe they're ugly, maybe they're plain or have one eye, or they're tatted up, or have piercings. Their skin and eyes come in any naturally occurring human variation; their hair could be anything under the rainbow. Maybe have ten or so diverse characters with unique looks and back story that players could access online.
Why not do this from the start? Because it needs to get past that initial promotional/review stage with none the wiser. The reveal should be a surprise to the people who could use a little surprise in their lives.
The players have a feedback option that includes "I'd like to complain about how the main character looks in the finale". They click the button, which opens a MessageBox:
And if they wanted to play it again, they could do so, choosing a character they haven't played yet.
While attending the Gaming Controversies panel, people touched on the idea of customizable characters. Now this has been a thing for awhile now, but the point the audience member wanted to make was "if you customize your character into a sexual stereotype - is that on you or the developer?". Are developers obligated to be inclusive, or should they respond to market forces? I'm of the opinion that that's not necessarily an either/or scenario. We can be biased while simultaneously ignoring "the market" - i.e. making toys needlessly gender specific when the kids don't care; then using that data to "prove" that girls like pink dolls and boys like blue trucks. Besides, "the market" isn't the be-all-and-end-all of metrics.
The commenter pointed out that one game had a "sexiness" trait that one could use to customize your character. It sounds like it basically increased boob size on the women. Not sure what it would do to the men. Given the number of women I know who appreciate any Marvel actor named "Chris", while simultaneously liking bishōnen, I'm not sure what it would modify. Penis size? Hard to show in a PG game, I imagine.
Why not have your modifiable skills and attributes, in turn, modify your characters appearance, rather than changing their looks directly. You want a stronger character, they look more buff. Smarter? Better choices of dialog. Have the sprites reflect actual morphology. Fast characters look like sprinters; agile ones look like gymnasts, strong ones look like weightlifters or bodybuilders.
As I mention above, I'd be surprised if someone hasn't attempted this already, though maybe not to the extreme I'm describing.
Second idea: Let's say you're playing a Halo-like game where the character is always wearing full body armor. You finish the game and it's time for the big reveal as you stand atop a mountain of vanquished foes as a the sun breaks over the horizon. You pull off your helmet to reveal... A manly white man with blue eyes and a strong jaw!
Assume the game doesn't suck; it gets rave reviews and becomes a best seller.
After the first month, things change. Now there's a random chance they'll get manly white man, or a black woman, or an effeminate Asian man, etc. In fact, all of the visible character traits of the character's face can change. Maybe they're ugly, maybe they're plain or have one eye, or they're tatted up, or have piercings. Their skin and eyes come in any naturally occurring human variation; their hair could be anything under the rainbow. Maybe have ten or so diverse characters with unique looks and back story that players could access online.
Why not do this from the start? Because it needs to get past that initial promotional/review stage with none the wiser. The reveal should be a surprise to the people who could use a little surprise in their lives.
The players have a feedback option that includes "I'd like to complain about how the main character looks in the finale". They click the button, which opens a MessageBox:
For the last 60+ hours, you've played a genetically enhanced super soldier wearing powered battle armor in the far future. Does it really matter what they look like underneath?No game designer would ever do it of course, because profits. Still, I can dream.
And if they wanted to play it again, they could do so, choosing a character they haven't played yet.